게임 이용자의 사회적 자본과 자기 효능감이 게임 과몰입에 미치는 영향에 관한 연구

' 게임 이용자의 사회적 자본과 자기 효능감이 게임 과몰입에 미치는 영향에 관한 연구' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • 오락
  • bonding social capital
  • bridging social capital
  • game addiction
  • gameself-efficacy
  • lifeselfefficacy
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
305 4

0.0%

' 게임 이용자의 사회적 자본과 자기 효능감이 게임 과몰입에 미치는 영향에 관한 연구' 의 참고문헌

  • 온라인 게임에 있어서 과몰입의탐색적 요인에 관한 연구
    정형원 한국컴퓨터게임학회논문지 25 (3) : 129 ~ 137 [2012]
  • 부모-자녀 의사소통의 유형이 청소년 인터넷 게임중독에미치는 영향- 가족기능의 매개 효과를 중심으로 -
    장갑수 한국컴퓨터게임학회논문지 27 (1) : 181 ~ 188 [2014]
  • 가정의 심리적 환경과 대인관계기술이 청소년 인터넷 게임중독에 미치는 영향
    최태산 한국컴퓨터게임학회논문지 (23) : 131 ~ 140 [2010]
  • The social side of gaming : How playing online computer games creates online and offline social support
    S. Trepte S. Trepte Computers in Human Behavior 28 : 832 ~ 839 [2012]
  • The self-efficacy scale : Construction and validation
    M. Sherer Psychological Reports 51 : 663 ~ 671 [1982]
  • The relationship between depression and internet addiction
    K. S. Young CyberPsychology & Behavior 1 : 25 ~ 28
  • The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games)play on gamers’ online and offline social capital
    Z.J. Zhong Computers in Human Behavior 27 : 2352 ~ 2363 [2011]
  • The benefits of Facebook “friends:” Social capital and college students’ use of online social network sites
    N. B. Ellison Journal of Computer‐Mediated Communication 12 : 1143 ~ 1168 [2007]
  • The CES–-D Scale; A self-report depression scale for research in the general population
    Radloff, L. S. Applied Psychological Measurement 1 (3) : 385 ~ 401 [1977]
  • Social interactions in massively multiplayer online role-playing gamers
    H. Cole CyberPsychology & Behavior 10 : 575 ~ 583 [2007]
  • Social activities, self-efficacy, game attitudes, and game addiction
    E. J. Jeong Cyberpsychology, Behavior, and Social Networking 14 : 213 ~ 221 [2011]
  • Self-Efficacy : Toward a unifying theory of behavioral change
    A. Bandura Psychological review 84 : 191 ~ [1977]
  • On and off the ’net : Scales for social capital in an online era
    D. C. Williams Journal of Computer-Mediated Communication 11 : 593 ~ 628 [2006]
  • Motivational differences in problem video game play
    D. L. King Journal of Cybertherapy and Rehabilitation 2 : 139 ~ 149 [2009]
  • Internet gaming disorder and the DSM-5. Addiction
    N.M. Petry Society for the Study of Addiction 108 : 1186 ~ 1187 [2013]
  • Internet gaming addiction: A systematic review of empirical research
    D. J. Kuss International Journal of Mental Health and Addiction 10 : 278 ~ 296 [2012]
  • Internet addiction or excessive Internet use
    A. Weinstein The American Journal of Drug and Alcohol Use 36 : 277 ~ 283 [2010]
  • Internet addiction : Does it really exist. Psychology and the Internet : Intrapersonal
    M. Griffiths interpersonal and transpersonal implications : 61 ~ 75 [1998]
  • Exploring user experiences as predictors of MMORPG addiction
    S. H. Hsu Computers & Education 53 : 990 ~ 999 [2009]
  • Effects of alternative training methods on self-efficacy and performance in computer software training
    M. E. Gist Journal of applied psychology 74 : 884 ~ [1989]
  • Do problematic and non-problematic video game players differ in extraversion, trait empathy, social capital and prosocial tendencies?
    E. Collins Computers in Human Behavior 29 : 1933 ~ 1940 [2013]
  • Beyond the fascination of online-games : Probing addictive behavior and depression in the world of online-gaming
    B. U. Stetina Computers in Human Behavior 27 : 473 ~ 479 [2011]
  • A conceptual review of research on the pathological use of computers, video games, and the Internet
    T. Sim International Journal of Mental Health and Addiction 10 : 748 ~ 769 [2012]