3차원 가상세계를 활용한 초등 영어교육 프로그램 적용연구
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저자
김사훈
박상욱
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제어번호
82345129
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학술지명
교과교육학연구
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권호사항
Vol.
14
No.
2
[
2010
]
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발행처
이화여자대학교 교과교육연구소
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자료유형
학술저널
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수록면
357-377
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언어
Korean
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출판년도
2010
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KDC
374.05
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등재정보
KCI등재
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소장기관
이화여자대학교 중앙도서관
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판매처
'
3차원 가상세계를 활용한 초등 영어교육 프로그램 적용연구' 의 주제별 논문영향력
논문영향력 요약
주제 |
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동일주제 총논문수 |
논문피인용 총횟수 |
주제별 논문영향력의 평균 |
1,438
|
0
|
|
주제별 논문영향력
논문영향력
주제 |
주제별 논문수 |
주제별 피인용횟수 |
주제별 논문영향력 |
주제분류(KDC/DDC) |
교육과정
|
1,438
|
0
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|
계 |
|
1,438
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0
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* 다른 주제어 보유 논문에서 피인용된 횟수 |
0
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'
3차원 가상세계를 활용한 초등 영어교육 프로그램 적용연구' 의 참고문헌
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박사
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다중참여 온라인 역할수행 게임이 초등학세의 영어능력에 미치는 효과
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Where everybody knows your (screen) name:online games as third places
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Using virtual reality for task-based exercises in teaching nontraditional students of German
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Use of three-dimensional (3-D) immersive virtualworlds in K-12 and higher education settings: A review of the research
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The use of technology for second language learning and teaching:a retrospective
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The Discovery of Grounded Theory
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Technology-rich ethnography for examiningthe transition to authentic problem-solving in a high school computerprogramming class
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Technically speaking: Transforming language learningthrough virtual learning environments (MOOs)
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Special issue of educational research: 2010 virtual worldsand education
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Negotiation for Action: English Language Learning in Game-Based Virtual Worlds
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Massively multiplayer online games (MMOs) in the new media classroom
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Learning while holding a conversation with a computer
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Design-Based research: Putting a stake inthe ground
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Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings
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Constructing learning: The dynamic nature of foreign language pedagogy in a CMC environment
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CMC technologies for teaching foreign Languages:what’s on the horizon?
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Bridging activities,”new media literacies andadvanced foreign language proficiency
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Affordances of 3D virtual environments for English language learning:an ecological psychological analysis
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A futurist’ view of Second Life education: a developing taxonomy ofdigital spaces
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3D virtual technology, integrated language learning, and inquiry-based educational curricula for English language students in South Korea
'
3차원 가상세계를 활용한 초등 영어교육 프로그램 적용연구'
의 유사주제(
) 논문