미디어는 정말 유아에게 해로운 것인가? : 한국사회의 유아 미디어 담론에 대한 비판적 고찰

동풀잎 2022년
논문상세정보
' 미디어는 정말 유아에게 해로운 것인가? : 한국사회의 유아 미디어 담론에 대한 비판적 고찰' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • Digital media
  • Media discourse
  • Young children
  • media
  • 디지털 미디어
  • 미디어
  • 미디어 담론
  • 유아
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
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' 미디어는 정말 유아에게 해로운 것인가? : 한국사회의 유아 미디어 담론에 대한 비판적 고찰' 의 참고문헌

  • 유아의 인터넷 게임중독 경향성에 미치는 유아와 가족변인의 영향
    강정원 [2011]
  • 유아 및 초등 저학년 아동의 인터넷게임중독경향과 인성특성의 관계
    서민영 [2010]
  • 유아 미디어 및 인터넷 중독 경향성이 문제행동에 미치는 영향
    홍광표 [2015]
  • 유아 만화 프로그램에 재현된 성역할 분석
    염정윤 [2015]
  • 유아 교실 속 디지털 사진이 구성하는 다양하고 예측 불 가능한 관계와 의미: 행위자-네트워크 이론 중심으로
    동풀잎 [2019]
  • 예비유아교사의 놀이경험과 놀이 개념에 관한 연구
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  • 영유아의 스마트 미디어 사용 실태 및 부모 인식 분석
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  • 영유아의 과도한 미디어 노출 실태 및 보호대책(이슈분석 제 183호 20-28)
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  • 영유아 예술 프로그램 개발을 위한 기초연구
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  • ‘Unboxing’videos : co-construction of the child as cyberflâneur
    Marsh, J. [2016]
  • iLearn: a content analysis of the iTunes app store’s education section
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  • The role of parents in the engagement of young children with digital technologies : Exploring tensions between rights of access and protection, from ‘Gatekeepers’to ‘Scaffolders’
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  • The increasing role of electronic toys in the lives of infants and toddlers : should we be concerned?
  • The demands and motives afforded through digital play in early childhood activity settings
    Fleer , M. [2014]
  • The cultural nature of human development
    Rogoff, B. [2003]
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  • Technology play and brain development:Infancy to adolescence and future Implications
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  • Technology and interactive media as tools in early childhood programs serving children from birth through age 8 (Joint Position Statement)
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  • TV 애니메이션 ‘뽀롱뽀롱 뽀로로’에 등장하는 캐릭터의 성차 분석
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  • Sold separately: Children and parents in consumer culture
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  • Should you be worried about blue light? American Academy of Ophthalmology
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  • Reconsidering passivity and activity in children’s digital play
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  • One screen, many fingers : young children's collaborative literacy play with digital puppetry apps and touchscreen technologies
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  • No, blue light from your smartphone is not blinding you
  • Mediated messages : Gender, class, and cosmos in home video games
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  • Media and young minds
  • Inviting Young Korean Children’s YouTube Culture into Early Childhood Classrooms: Exploring Children’s Multiliteracies and Carrie and Toys YouTube Videos
    동풀잎 [2019]
  • Inventing the medium: Principles of interaction design as a cultural practice
  • Information and communication technologies in preschool settings : A review of the literature
    Stephen, C. [2003]
  • In the worst possible taste : children, television and cultural value
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  • How much is' too much'? The role of a smartphone addiction narrative in individuals' experience of use
    Lanette, S. [2018]
  • Home Truths? Video Production and Domestic Life
  • Good video games and good learning: Collected essays on video games, learning and literacy
    Gee, J. P. [2007]
  • Good guys don’t’ wear hats
    Tobin, J. [2000]
  • Gender stereotypes in educational software for young children
  • Games Cultures: Computer Games as New Media
    Dovey, J. [2006]
  • Folk devils and moral panics: The creation of the mods and rockers
    Cohen, S. [1987]
  • Exploring Korean parents’ meanings of digital play for young children
    Dong, P. I. [2018]
  • Examining Korean Preschoolers’ Learning with YouTube Videos: A Multimodal and Multiliteracy Approach
    동풀잎 [2021]
  • Electronic toys : Why should we be concerned? A response to Levin & Rosenquest(2001)
    Marsh, J. [2002]
  • Do parents prefer digital play? Examination of parental preferences and beliefs in four nations
    Erdogan, I. [2019]
  • Distinction: a social critique of the judgment of taste
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  • Digital media, the developing brain and the interpretive plastic of neuroplasticity
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  • Children, adolescents, and the media
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  • Blue light excited retinal intercepts cellular signaling
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