지각된 호텔 증강현실 아트투어 특성이 고객의 공연경험 및 인게이지먼트에 미치는 영향

논문상세정보
' 지각된 호텔 증강현실 아트투어 특성이 고객의 공연경험 및 인게이지먼트에 미치는 영향' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • Augmented reality
  • Hotel engagement
  • Theatrical experience
  • Vividness
  • interactivity
  • 공연경험 만족도
  • 상호 작용성
  • 생생함
  • 인게이지먼트
  • 증강현실
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
1,584 0

0.0%

' 지각된 호텔 증강현실 아트투어 특성이 고객의 공연경험 및 인게이지먼트에 미치는 영향' 의 참고문헌

  • 휴대단말기 기반 증강현실 시스템 연구 및 개발 동향
  • 호텔 트위터 메시지의 언어적 특성이 고객 인게이지먼트에 미치는 영향
    이윤혜 [2021]
  • 현대미술의 도구로서 증강현실을 활용한 미디어 아트의 유용성
    이주헌 [2019]
  • 학습관점에 따른 미술관 전시 관람객의 미적경험 측정에 대한 탐색적 연구
    신희진 [2019]
  • 지폐증과 GSTM1, GSTT1, GSTP1, NAT2, CYP2E1 및 CYP1A1 유전자 다형성과의 관련성 연구
    조병만 [2005]
  • 증강현실(AR) 기술을 활용한 모바일 애플리케이션의 체험경제적 요인이 관광객의 만족도 및 행동의도에 미치는 영향
    박진희 [2019]
  • 여가 참여자의 생생한 경험: 미술관 방문 경험의 해석학적 접근
    김소혜 [2018]
  • 소셜 미디어 빅데이터를 활용한 호캉스(hocance) 현상 분석
    최홍열 [2021]
  • 미술 경험이 삶의 만족도에 미치는 영향: 미술관 방문 횟수와 미술 지식을 중심으로
    안지연 [2019]
  • 독일연구 제46호 편집노트
    최호근 [2021]
  • 관광지의 모바일 증강현실 기술과 경험적 가치 및 긍정적 회상의 영향관계 -역사문화 관광지 방문객을 대상으로-
    강재완 [2016]
  • 관광객 몰입유형에 따른 자아효능감과 관광경험의 구조적관계 - Experience Sampling Method(ESM)를 적용하여 -
    최종률 [2013]
  • 가상현실 관광콘텐츠 사용자의 프레즌스 경험 및 프레즌스 효과에 관한 연구
    김영하 [2020]
  • Vividness Effects: A Resource‐Matching Perspective
  • Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression
  • The pleasure principle: immersion, engagement, flow
    Douglas, Y. [2000]
  • The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction
    Daehwan Kim [2019]
  • The impact of international experience on student nurses' personal and professional development
    N.-J. Lee [2004]
  • The experience of the theatrical event. Theatrical events: borders, dynamics, frames
  • The effectiveness of an augmented reality guiding system in an art museum
    Tabone, W. [2020]
  • The Role of Augmented Reality for Experience-Influenced Environments: The Case of Cultural Heritage Tourism in Korea
    Namho Chung [2017]
  • The Influence of Museum Exhibit Design on Immersion and Psychological Flow
  • Stalking the elusive "vividness" effect.
  • Solving the crisis of immediacy: How digital technology can transform the customer experience
  • Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics
  • Significance tests and goodness of fit in the analysis of covariance structures
  • Shopping in the digital world: Examining customer engagement through augmented reality mobile applications
  • Servicescapes: The Impact of Physical Surroundings on Customers and Employees
  • Sensation seeking: A new conceptualization and a new scale
  • Sensation seeking and internet dependence of Taiwanese high school adolescents
  • Self-efficacy: Toward a unifying theory of behavioral change.
  • SMART: a SysteM of augmented reality for yeaching 2nd grade students
    Freitas, R. [2008]
  • Reducing perceived health risk to attract hotel customers in the COVID-19 pandemic era: Focused on technology innovation for social distancing and cleanliness
  • Predicting the use of smartphone-based Augmented Reality (AR): Does telepresence really help?
  • Millenia Singapore augmented reality hotel art tour
  • Measuring the Customer Experience in Online Environments: A Structural Modeling Approach
  • Measuring Presence in Virtual Environments: A Presence Questionnaire
  • Is Augmented Reality Technology an Effective Tool for E-commerce? An Interactivity and Vividness Perspective
  • Interactive Media Art and Design in the Sensory Experiences
    Ting Xu [2019]
  • Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence
    Hairong Li [2002]
  • Happiness in everyday life: The uses of experience sampling
  • Guest Online Review: An Extraordinary Focus on Hotel Users’ Satisfaction, Engagement, and Loyalty
    Nga Thi Vo [2021]
  • Friends, porn, and punk: Sensation seeking in personal relationships, internet activities, and music preference among college students
  • Exploring the theatrical experience: Results from an empirical investigation.
  • Exploring a cognitive basis for learning spatial relationships with augmented reality
    Shelton, B. [2003]
  • Experiencing flow while viewing art: Development of the Aesthetic Experience Questionnaire.
  • Experiencing Exhibitions: A Review of Studies on Visitor Experiences in Museums
  • Evaluating Structural Equation Models with Unobservable Variables and Measurement Error
  • Effective website design for experience-influenced environments: The case of high culture museums
  • Developmental Psychology and Art Education: Two Fields at the Crossroads
  • Defining Virtual Reality: Dimensions Determining Telepresence
  • Defining Interactivity: A qualitative identification of key dimensions
  • Customer engagement behavior : theoretical foundations and research directions
    Doorn, J. [2010]
  • Culture in crisis: Deploying metaphor in defense of art
  • Context effects of TV programme-induced interactivity and telepresence on advertising responses
  • Augmented reality (AR) app use in the beauty product industry and consumer purchase intention
    Yining Wang [2021]
  • Assessing impacts of SARS and Avian flu on international tourism demand to Asia
    Kuo, H. I. [2008]
  • Art, interaction and engagement
    Edmonds, E. [2011]
  • Art in hotels as a differentiating factor to attract more customers: "Tivoli com arte"
  • An approach to environmental psychology
  • A taxonomy of mixed reality visual displays