넷플릭스 몰아보기(binge-watching)와 참여적 관객성

박미영 2022년
' 넷플릭스 몰아보기(binge-watching)와 참여적 관객성' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • -algorithm
  • binge-watching
  • dispositif
  • global sensibility
  • interface
  • netflix
  • spectatorship
  • 관객성
  • 글로벌 감성
  • 넷플릭스
  • 디스포지티프
  • 몰아보기
  • 알고리즘
  • 인터페이스
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
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' 넷플릭스 몰아보기(binge-watching)와 참여적 관객성' 의 참고문헌

  • 피로사회
    한병철 [2012]
  • 수용자의 능동적 행위로서 미디어 몰아보기(Binge watching): 계획된 행동이론(TPB)을 적용한 몰아보기 행동 모형
    정금희 [2019]
  • ‘오징어 게임’ 열풍에 대한 직관적 분석 1
  • ‘몰아보기(binge viewing)’를 위한 OTT드라마의 스토리텔링 전략 연구: <킹덤>1,2를 중심으로
    박찬효 [2021]
  • ‘Squid Game’ shows hard economics of South Korea’s soft power
  • `` Self-efficacy : Toward a unifying theory of behavioral change
  • Window Shopping: Cinema and the Postmodern
  • What makes a binge-worthy show? A look into Squid Game
  • What are the Motives and Consequences of Binge Watching?
    황유리 [2019]
  • Understanding the Phenomenon of Binge-Watching—A Systematic Review
  • This is how Netflix’s top-secret recommendation system works
  • The Netflix Effect: Technology and Entertainment in the 21st Century
  • The Interface Effect
  • The Filter Bubble: How the New Personalized Web Is Changing What We Read and How We Think
    Pariser [2011]
  • The Emergence of Cinematic Time: Modernity, Contingency, The Archive
  • The Culture Industry: Selected Essays on Mass Culture
  • Television : Technology and Cultural Form
  • Technological Visions: The Hopes and Fears that Shape New Technologies
  • Researching Binge-Watching
  • Programmed Visions: Software and Memory
  • On binge-watching: Nine critical propositions
  • Netflix’s biggest competitor? Sleep
  • Liquid Modernity
  • Is Squid Game the dawn of a TV revolution?
  • IN FOCUS: Squid Game, Parasite and BTS – how ‘Korean wave’has taken over the world
  • How binge-watching is hazardous to your health
  • How The Subscription Economy Is Disrupting The Traditional Business Model
  • House of Binge: How Netflix accelerated
  • From Spectatorship to ‘Survivorship’ in Five Critical Propositions
  • From BTS to ‘Squid Game’: How South Korea Became a Cultural Juggernaut
  • Feed-Forward : On the Future of Twenty-first-century Media
  • Early Cinema: Space, Frame, Narrative
  • Compact Cinematics: The Moving Image in the Age of Bit-Sized Media
  • Binge-watching: Video-on-demand, quality TV and main streaming fandom
  • Algorithms and taste-making: Exposing the Netflix Recommender System’s operational logics
  • Actually, There’s a Difference Between “Binge Watchers” and “Couch Potatoes