MOBA 장르 게임 플레이어의 기호소비에 대한 연구 -를 중심으로

장함교 2022년
' MOBA 장르 게임 플레이어의 기호소비에 대한 연구 -를 중심으로' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • < Honor of Kings >
  • Honor of Kings
  • MOBA 게임
  • jeanbaudrillard
  • mobagame
  • self-identity of players
  • symbol consumption
  • 기호소비
  • 장 보드리야르
  • 플레이어 정체성
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
73 0

0.0%

' MOBA 장르 게임 플레이어의 기호소비에 대한 연구 -를 중심으로' 의 참고문헌

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    Liu, M. [2021]
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    Zhang, T [2016]
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    Huang, L. [2020]
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    Zhang, R [2021]
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