국내 가상체험전시의 사용자경험 분석

논문상세정보
' 국내 가상체험전시의 사용자경험 분석' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • 360 experience
  • 360가상전시
  • User experience
  • Virtual museum
  • 가상전시
  • 가상체험전시
  • 사용자 경험
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
678 0

0.0%

' 국내 가상체험전시의 사용자경험 분석' 의 참고문헌

  • 가상전시 공간의 효율적 이용연구- 가상갤러리를 중심으로 -
    박정희 [2007]
  • https://www.sciencecenter.go.kr/cyber/museum_2017/
  • https://www.museum.go.kr/site/main/exhiSpecialTheme/list/vr
  • https://www.metmuseum.org/art/online-features/met-360-project
  • https://www.louvre.fr/en/visites-en-ligne
  • https://www.gallery360.co.kr/
  • https://www.demptyspace.com/
  • https://www.360vrmuseum.com
  • https://naturalhistory.si.edu/visit/virtual-tour
  • https://eazel.net
  • https://artsandculture.google.com
  • Unlocking the museum: A manifesto
  • Tourists' experience of Virtual Reality applications
    Jung, T. [2017]
  • Tokyo university digital museum
  • My lost museum : User expectations and motivations for creating personal digital collections on museum websites
  • Museums and Virtuality
    Muller, K. [2002]
  • Leading Tourism Research Innovation for Today and Tomorrow
  • Investigating learning outcomes and subjective experiences in 360-degree videos
    Rupp, M. A. [2019]
  • Integrating ICT in exhibitions
  • Funology 2
  • Experience, Learning, and Research: Coordinating the multiple roles of on-line exhibitions
    Marable, B. [2004]
  • Enhancing brand equity through flow and telepresence: A comparison of 2D and 3D virtual worlds
  • Does 3D 360 video enhance user's VR experience? An Evaluation Study
    Bessa, M. [2016]
  • Beyond virtual museums : Experiencing immersive virtual reality in real museums
  • 3D MURALE: a multimedia system for archaeology
    Cosmas, J. [2001]
  • 360VR 영상 제작 기술 동향
    남승진 [2018]