가상현실 특성을 반영한 VR 프로그램 기반 수업 적용 및 효과
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저자
최섭
김희백
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제어번호
106832068
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학술지명
한국과학교육학회지
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권호사항
Vol.
40
No.
2
[
2020
]
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발행처
한국과학교육학회
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발행처 URL
http://www.koreascience.org/
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자료유형
학술저널
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수록면
203-216
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언어
Korean
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출판년도
2020
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등재정보
KCI등재
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소장기관
이화여자대학교 중앙도서관
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판매처
'
가상현실 특성을 반영한 VR 프로그램 기반 수업 적용 및 효과' 의 참고문헌
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예비교사를 위한 3차원 가상세계 역할놀이에서 학습자 간 상호작용에 관한 탐색적 연구
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스마트 기기를 활용한 모형 구성 활동에서 드러난 개념 특성의 변화 및 변화 지원 요인 탐색
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가상현실 특성을 반영한 생물 수업 적용 방안 탐색
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가상현실 기법의 활용이 지식 성취도 향상에 미치는 효과: 눈의 구조와 기능 내용을 중심으로
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modelling and simulation in science and mathematics education
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What are the learning affordances of 3‐D virtual environments?
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Virtual, augmented, and mixed realities in education
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Virtual reality as a new learning environment
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Virtual and physical molecular modelling : Fostering model perception and spatial understanding
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Virtual Reality Assessment
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VRDD : Applying virtual reality visualization to protein docking and design
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Using immersive scientific visualizations for science inquiry: Co-construction of knowledge by middle and high school students
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Using computer simulation to restructure students’ conceptions of force
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Use of a computer simulation to develop mental simulations for understanding relative motion concepts
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Transformative dimensions of adult learning
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Three-dimensional virtual worlds and distance learning : Two case studies of active worlds as a medium for distance education
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Three worlds of CSCL: can we support CSCL?
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The impact of three-dimensional computational modelling on student understanding of astronomical concepts : A quantitative analysis
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The evaluation of students’ reflective writing for evidence of critical thinking
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The effects of scaffolded simulation-based inquiry learning on fifth-graders’representations of the greenhouse effect
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The effect of the virtual laboratory on students’ achievement and attitude in chemistry
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The ecological approach to visual perception
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The design, development and evaluation of a virtual reality based learning environment
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The Cambridge handbook of multimedia learning
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Teaching and learning in a virtual world
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Students’ representational competence with drawing technology across two domains of science
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Sound Visualization기반 VR콘텐츠 특성연구
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Second life : Reaching into the virtual world for real-world learning
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Research and practice in chemistry education
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Report on the educational use of games
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Presence and the utility of audio spatialization
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Perceiving, acting, and knowing: Toward an ecological psychology
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Objectivism versus constructivism: do we need a new philosophical paradigm?
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Nonparametric methods in multivariate analysis
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Multiple Representations in Chemical Education
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Multimedia aids to problem-solving transfer
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Middle-school science students’ scientific modelling performances across content areas and within a learning progression
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Measuring presence : A response to the Witmer and Singer presence questionnaire
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MAT3D : A virtual reality modelling language environment for the teaching and learning of mathematics
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Learning in immersive worlds: a review of game‐based learning
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Intrinsic motivation and the process of learning : Beneficial effects of contextualization, personalization, and choice
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Interactive multimedia and model-based learning in biology
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Instructional methods and educational technology
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Innovations in science and mathematics education
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Immersive training systems: Virtual reality and education and training
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Immersive interfaces for engagement and learning
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Human rights education process incorporating experiential learning theory and web-based instruction
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How does desktop virtual reality enhance learning outcomes? A structural equation modelling approach
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Exploring application ways of virtual reality technology in science education
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Experiential learning:experience as the source of learning and development
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Evaluation of a reflective learning intervention to improve critical thinking in novice nurses
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Effects of computer simulations and problem-solving approaches on high school students
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Effectiveness of virtual reality-based instruction on students'learning outcomes in K-12 and higher education : A meta-analysis
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Effect of virtual reality training on laparoscopic surgery: randomised controlled trial
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Effect of knowledge integration activities on students’ perception of the Earth’s crust as a cyclic system
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Effect of a virtual chemistry laboratory on students’ achievement
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Development of system thinking skills in the context of earth system education
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Developing a multi-year learning progression for carbon cycling in socio-ecological systems
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Brave new ( interactive) worlds: A review o f the design affordances and constraints of two 3D virtual worlds as interactive learning environments
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Beliefs, attitudes, and intentions of science teachers regarding the educational use of computer simulations and inquirybased experiments in physics
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Bathtub dynamics: Preliminary results of a systems thinking inventory
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An investigation of elementary school children’s conceptions on the structure and function of the human body
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An analytical study on the concept of virtual education and cyber education
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A theoretical review on designing virtual reality in the teaching-learning process
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A conceptual basis for educational applications of virtual reality
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3차원 가상세계 역할놀이를 통한 초등학교 예비교사의 문제해결력 증진 방안에 관한 사례연구
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'신기한 스쿨버스’만화영화 도입이 식물의 구조와 기능에 대한 초등학생의 개념 이해와 흥미에 미치는 영향
'
가상현실 특성을 반영한 VR 프로그램 기반 수업 적용 및 효과'
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