증강현실 학습자료에서 가상캐릭터의 제시방법이 학습자의 의인화 지각, 인지부하의 변화와 주의집중에 미치는 효과

논문상세정보
' 증강현실 학습자료에서 가상캐릭터의 제시방법이 학습자의 의인화 지각, 인지부하의 변화와 주의집중에 미치는 효과' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • attention
  • augmented reality
  • cognitive load
  • persona effect
  • virtual character
  • 가상 캐릭터
  • 의인화 지각
  • 인지부하
  • 주의집중
  • 증강현실
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
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' 증강현실 학습자료에서 가상캐릭터의 제시방법이 학습자의 의인화 지각, 인지부하의 변화와 주의집중에 미치는 효과' 의 참고문헌

  • 증강현실 콘텐츠의 이미지 인식 기법 효과성 연구
    서동희 [2015]
  • 증강현실 기반 안내된 탐구학습활동이 학습장애 학생의 과학학습에 미치는 효과
    이태수 [2017]
  • 중등 과학교육에서 증강현실의 활용 및 발전방안 탐색
    이창윤 [2019]
  • 이미지의 사실성과 학습자의 전문성이 학습용 에이전트의 의인화 효과에 미치는 영향
    류지헌 [2012]
  • 스마트패드용 전자책의 그림분할 제시와 내비게이션 구조가 인지부하에 미치는 영향
    류지헌 [2013]
  • Utilising mobile-augmented reality for learning human anatomy
  • Using augmented-reality-based mobile learning material in EFL english composition: An exploratory case study
  • Use of animated pedagogical agent in sport management education : effect on students’ situational interest
    Koo, G. Y. [2017]
  • Understanding regulated learning in situative and contextual frameworks
  • The role of animated agents in web-based distance education
    Ergül, E. [2013]
  • The questionable benefits of pedagogical agents : Response to veletsianos
  • The psychometric structure of pedagogical agent persona
    Ryu, J. [2005]
  • The impact of pedagogical agent gesturing in multimedia learning environments : A meta-analysis
  • The effects of social cue principles on cognitive load, situational interest, motivation, and achievement in pedagogical agent multimedia learning
    Park, S. [2015]
  • The design and impact of the pedagogical agent: A systematic literature review
  • The case for social agency in computer-based teaching: Do students learn more deeply when they interact with animated pedagogical agents?
    Moreno, R. [2001]
  • The Cambridge handbook of multimedia learning
  • Simulated environments with animated agents : effects on visual attention, emotion, performance, and perception
  • Reconsidering the voice effect when learning from a virtual human
  • Measuring pedagogical agent persona and the influence of agent persona on learning
  • Interactive multimodal learning environments
    Moreno, R. [2007]
  • Integrating augmented reality technology to enhance children's learning in marine education
    Lu, S. -J. [2015]
  • Improving quality of teaching and learning in classes by using augmented reality video
    Yip, J. [2019]
  • Impacts of pedagogical agent gender in an accessible learning environment
  • How to optimize learning from animated models : A review of guidelines based on cognitive load
    Wouters, P. [2008]
  • Handbook of research on educational communications and technology
  • Exploring the effectiveness of integrating augmented reality-based materials to support writing activities
  • Exploring students' use of online sources in small groups with an augmented reality-based activity - group dynamics negatively affect identification of authentic online information
    Jahnke, I. [2018]
  • Emotions, technology, design, and learning
    Lane, H. C. [2016]
  • Emotions, technology, design, and learning
    Park, S. [2016]
  • Emotions, technology, design, and learning
  • Emerging technologies in distance education
    Heller, B. [2010]
  • Designing multimedia learning environments using animated pedagogical agents : Factors and issues
    Woo, H. L. [2008]
  • Cognitive load theory
    Sweller, J. [2011]
  • Cognitive and affective benefits of an animated pedagogical agent : Considering contextual relevance and aesthetics
  • An augmented reality-based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities
  • A split-attention effect in multimedia learning : Evidence for dual processing systems in working memory