Computational load reduction by avoiding the recalculation of angular redundancy in computer‐generated holograms

논문상세정보
' Computational load reduction by avoiding the recalculation of angular redundancy in computer‐generated holograms' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • computer holography
  • holographic display
  • holography
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
25 0

0.0%

' Computational load reduction by avoiding the recalculation of angular redundancy in computer‐generated holograms' 의 참고문헌

  • Tunable nonuniform sampling method for fast calculation and intensity modulation in the 3D dynamic holographic display
    Z. Zhang [2013]
  • Simple holographic projection in color
    M. Makowski [2012]
  • Simple and fast cosine approximation method for computer‐generated hologram calculation
  • Reducing the memory usage for effective computer‐generated hologram calculation using compressed look‐up table in full‐color holographic display
    J. Jia [2013]
  • Rapid hologram generation utilizing layer‐based approach and graphic rendering for realistic three‐dimensional image reconstruction by angular tiling
    J. S. Chen [2014]
  • Rapid calculation algorithm of Fresnel computer‐generated‐hologram using look‐up table and wavefrontrecording plane methods for three‐dimensional display
    T. Shimobab [2010]
  • MPEG‐based novel lookup table for rapid generation of video holograms of fast‐moving three‐dimensional objects
    X. -B. Dong [2014]
  • Lensless zoomable holographic projection using scaled Fresnel diffraction
  • Improved layer‐based method for rapid hologram generation and real‐time interactive holographic display applications
    J. S. Chen [2015]
  • Holographic video at 40 frames per second for 4‐million object points
    P. Tsang [2011]
  • Fast generation of threedimensional video holograms by combined use of data compression and lookup table techniques
    S. C. Kim [2008]
  • Fast calculation of computer‐generated holograms based on 3‐D Fourier spectrum for omnidirectional diffraction from a 3‐D voxel‐based object
    Y. Sando [2012]
  • Fast and effective occlusion culling for 3D holographic displays by inverse orthographic projection with low angular sampling
    J. Jia [2014]
  • Fast CGH computation using S‐LUT on GPU
    Y. Pan [2009]
  • Achieving near‐correct focus cues in a 3D display using multiple image planes
    S. J. Watt [2015]
  • Accurate compressed look‐up table method for CGH in 3D holographic display
    C. Gao [2015]
  • Accommodation and presbyopia in the human eye. Changes in the anterior segment and crystalline lens with focus
  • 3D66