'
대학생의 창의융합교육에 대한 인식 및 요구' 의 참고문헌
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창의적 성취와 관련된 제 요인들: 창의성 연구의 최근 모델인 체계모델 (Systems Model)을 중심으로
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생각의 탄생: 창조성을 빛낸 사람들의 13가지 생각 도구
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미래 초·중등 공학교육의 모델로서의 STEAM 교육
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모두가 성장하는 행복교육, 미래를 이끌어가는 창의인재
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대학교육에 대한 사회적 요구와 대안 모색: 교육경쟁력 강화를 위한 융합교과목 개발
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공학교육인증프로그램, 창의적 융합인재 양성에 기여하는가?: 학생들의 이수 경험과 학습 성과를 중심으로
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Why isn't creativity mor important to educational psychologist? Potentials, Pitfalls, and Future Directions in Creativity Research
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Trait intrinsic and extrinsic motivations, academic performance, and creativity in Hong Kong college students
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The instructional planning self-reflective tool(IPSRT): A method for promoting effective lesson planning
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The effects of classroom goal structures on the creativity of junior high school students
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Teaching creativity at the college level : A synthesis of curricular components perceived as important by instructors
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Student participation in the college classroom : An extended multidisciplinary literature review
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Sex stereotype effects in children’s picture recognition
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Self-regulated learning Beliefs, techniques, and illusions
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Self-efficacy and academic motivation
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Relationship of personality to performance motivation : A meta-analytic review
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Introduction : The role of projects in engineering education
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Introducing teaching as a practical educational framework for Korea
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Homework practices and academic achievement : The mediating role of self-efficacy and perceived responsibility beliefs
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Gender differences in brain networks supporting empathy
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Everyday creativity and new views of human nature
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Empathy as a determining factor for nursing career selection
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Creativity syndrome : Integration, application, and innovation
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Creativity in Education and Learning: A Guide for Teachers and Educators
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Beyond mapping and embedding graduate attributes : Bringing together quality assurance and action learning to create a validated and living curriculum
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Beyond big and little : The four C model of creativity
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Basic needs and the development of interest and intrinsic motivational orientations
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Applying reflection and moderation in an asynchronous computer-supported collaborative learning environment in campus-based higher education
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An Introduction to creativity
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A research-based approach to generic graduate attributes policy
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4C-STEAM의 학교 현장 적용을 위한 이슈와 제한점
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21세기 창의적 인재 양성을 위한 교육의 미래 전략 연구
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'
대학생의 창의융합교육에 대한 인식 및 요구'
의 유사주제(
) 논문