모바일 기기의 미니멀리즘 디자인 특성이 소비자 태도에 미치는 영향 - 호기심의 조절적 역할과 놀이성의 매개적 역할을 중심으로
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저자
이철성
이호배
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제어번호
105905244
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학술지명
마케팅관리연구
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권호사항
Vol.
23
No.
3
[
2018
]
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발행처
한국마케팅관리학회
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발행처 URL
http://www.kmma.re.kr
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자료유형
학술저널
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수록면
1-26
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언어
Korean
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출판년도
2018
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등재정보
KCI등재
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판매처
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모바일 기기의 미니멀리즘 디자인 특성이 소비자 태도에 미치는 영향 - 호기심의 조절적 역할과 놀이성의 매개적 역할을 중심으로' 의 참고문헌
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When Moderation is Mediated and Mediation is Moderated
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Using Social Network Sites: The Effects of Playfulness, Critical Mass and Trust inHedonic Context
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User Experience-A Research Agenda
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User Acceptance of Hedonic Digital Artifacts: A Theory of Consumption Values Perspective
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Turning Play into Work: Effects of Adult Surveillance and Extrinsic Rewards on Children's Intrinsic Motivati
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Toward a Theory of Intrinsically Motivating Instruction
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Toothpicks and Logos: Design in Everyday Life
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The principles of biology, 1
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The experiential aspects of consumption: Consumer fantasies, feelings, and fun
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The Stopping Power of Advertising: Measures and Effects of Visual Complexity
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The Role of Toys in the Instigation of Playful Creativity
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The Psychology of Curiosity:A Review and Reinterpretation
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The Power of Simplicity: Processing Fluency and the Effects of Olfactory Cues on Retail Sales
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The Nature of Playfulness in Young Adults
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The Nature of Play-An Overview
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The Influence of Shape on Product Preferences
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The Curiosity and Exploration Inventory-II: Development, Factor Structure, and Initial Psychomet
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Strategies of Innovation and Imitation of Product Languages
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Seeking the Ideal Form: Product Design and Consumer Response
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Seeing Things: Consumer Response to the Visual Domain in Product Design
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Recreation and Mental Health
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Product Value Importance and Consumer Preference for Visual Complexity and Symmetry
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Product Design–Practical Methods for the Systematic Development of New Products
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Product Design for the Long Run: Consumer Responses to Typical and Atypical Designs at Different Stages of Exposure
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Pleasure Principles: A Review of Research on Hedonic Consumption
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Playful Identities-The Ludification of Digital Media Cultures
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Perceived Playfulness, Gender Differences and Technology Acceptance Model in a Blended Learning Scenario
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On the Essential Contexts of Artifacts or on the Proposition that Design Is Making Sense (of Things)
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On the Discrimination of Discard or What Is Not a Tool-toy
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Older-Adult Playfulness:An Innovative Construct and Measurement for Healthy Aging Research
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Novelty, Complexity, and Hedonic Value
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Minimalism vs. Postmodernism in Contemporary American Fiction
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Minimalism in Ubiquitous Interface Design
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Minimalism in Art and Design:Concept, Influences, Implications and Perspectives
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Minimalism and truth aptness
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Looks Interesting, But What Does It Do? Evaluation of Incongruent Product Form Depends on Positioning
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Linking Innovation to Design: Consumer Responses to Visual Product Newness
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Influences of Technology-Related Playful Activity and Thought on Moral Development
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Individual Differences in the Centrality of Visual Product Aesthetics: Concept and Measurement
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How We Think: A Restatement of the Relation of Reflective Thinking to the Educational Process
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Homo ludens - A Study of the Play-element in Culture
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Homo Economicus or Homo Ludens? A Survey of the Behavioral Motives of German Investors
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Grown Up Digital: How the Net Generation is Changing Your World
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Gestalt and Graphic Design: An Exploration of the Humanistic and Therapeutic Effects of Visual Organization
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Friend or Foe: In Enjoying Playfulness, Do Innovative Consumers Tend to Switch Brand?
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Factors Influencing Visual Comfort Appreciation of the Product Form of Digital Cameras
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Extending the TAM for a World-Wide-Web Context
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Evaluation:Turning Technology from Toy to Tool: Report of the Working Group on Evaluation
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Emotional Design: Why We Love (or Hate) Everyday Things
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Embodied Cognition and New Product Design: Changing Product Form to Influence Brand Categorization
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Customer Emotional Needs in Product Design
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Curiosity, Interest and Engagement in Technology-pervasive Learning Environments: a New Research Agenda
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Curiosity and the Pleasures of Learning: Wanting and Liking New Information
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Computer Playfulness and Anxiety : Positive and Negative Mediators of the System Experience Effect on Perceived Ease of Use
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Antecedents of Perceived Playfulness: An Exploratory Study on User Acceptance of General Informationsearching Websites
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An Innovation Perspective on Design: Part 1
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Aesthetic Principles and Cognitive Emotion Appraisals: How Much of the Beauty Lies in the Eye of the Beholder?
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Advances in Advertising Research VIII
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A Gestalt–Minimalism-based Decision-making Model for Evaluating Product Form Design
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모바일 기기의 미니멀리즘 디자인 특성이 소비자 태도에 미치는 영향 - 호기심의 조절적 역할과 놀이성의 매개적 역할을 중심으로'
의 유사주제(
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