3차원 가상세계를 활용한 초등 영어교육 프로그램 적용연구 - 교육과정 설계와적용 분석 모형개발-
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3차원 가상세계를 활용한 초등 영어교육 프로그램 적용연구 - 교육과정 설계와적용 분석 모형개발-' 의 참고문헌
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한국게임학회지 4 2 16-29
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교실수업에서 나타나는 이러닝에 대한 생태학적 고찰
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Technology-rich ethnography for examining the transition to authentic problem-solving in a high school computer programming class
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Technically speaking: transforming language learning through virtual learning environments (MOOs)
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Special issue of educational research: 2010 virtual worlds and education
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Negotiation for action: English language learning in game-based virtual worlds
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Massively multiplayer online games (MMOs) in the new media classroom
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Educational Technology & Society 9 3 160-172
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Learning while holding a conversation with a computer. in: Technology-based education: binging researchers and practitioners together
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Design experiments: theoretical and methodological challenges in creating complex interventions in classroom settings
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Constructing learning: the dynamic nature of foreign language pedagogy in a CMC Environment
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3차원 가상세계를 활용한 초등 영어교육 프로그램 적용연구 - 교육과정 설계와적용 분석 모형개발-'
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