게임 과몰입 및 중독이 게임 기업 충성도, 제품 충성도,수익성에 미치는 영향에 관한 연구

이지훈 2015년
논문상세정보
' 게임 과몰입 및 중독이 게임 기업 충성도, 제품 충성도,수익성에 미치는 영향에 관한 연구' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • game addiction
  • gameoverindulgence
  • loyalty
  • profitability
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
1,037 0

0.0%

' 게임 과몰입 및 중독이 게임 기업 충성도, 제품 충성도,수익성에 미치는 영향에 관한 연구' 의 참고문헌

  • “(The) study of the effect of consumer-company identification on consumer's relationship quality and loyalt
    Jang Hongyeong Yonsei University [2008]
  • “(A) case study for Derivation of new e-business model & Marketing strategy planning
    KIM, Min-Sik Korea Institute of Science and Technology(KIST) [2001]
  • study on play charge balancing strategy for free to play model of mobile game : focused on Kakao games
    Kim Byeonggyu Hanyang University [2014]
  • Trends and significance of the game in accordance with the immersive gaming addiction changes
  • The impact on the game loyalty meditated by the motivation and satisfaction of playing a RPG mobile game : Focused on mobile game ‘Seven Knight’
    Kim Minsu Hongik University [2015]
  • The effect of the extent of internet use and social supports for adolescent depression and self-esteem
    Jihwan Jeon Yonsei University [2005]
  • The dimensionality and correlates of flow in human computer interactions
    Webster, J Computers in Human Behavior 9 (4) : 411 ~ 426 [1993]
  • The Effects of Online Game Immersion Prevention Program on Intensive Immersion and Self-Control of Adolescents with Intellectual Disabilities
    Kam Soyeong Dankook University [2009]
  • The Development of the Internet Game Addiction and Over-engagement Scale
    Yongmin Shin Catholic University [2014]
  • The Development and Application of Education Program to Prevent Overindulgence of Computer Games for Young Children
    Jung A-ran Kongju National University [2007]
  • Study on the In fluence Factors of Package Game User Satisfaction : Focused on TAM
    Park Junhong Dong-Eui University [2012]
  • Studies on the quality of the Internet online games
    Myung Wonsik Journal of Korea Multimedia Society 9 (2) : 20 ~ 28 [2005]
  • Status and Problems of the Korea Game Industry
  • Satisfaction : A behavioral perspective on the consumer
    Oliver, R L Mcgrwq-Hill [1997]
  • Reasonable access to the Game Over-flow problems
  • Psychometric Theory
    Nunnally, J. C Mcgraw-Hill [1994]
  • Powerful Psychology in Multi player Online Games
    Baron, J. Glory Gama sutra [1999]
  • On-line Game Addiction, Social Problem Solving Ability and Adjustment to School In Relation to the Frequency of On-line Game Usage of Middle and High School Students
    Myeonghee Yu Myongji University [2011]
  • On the Evaluation of Structural Equation Models
    Bagozzi, R. P Journal of the Academy of Marketing Science 16 (1) : 74 ~ 94 [1988]
  • Marketing in hypermedia computer mediated environment : Conceptual foundation
    Hoffman, D. L Journal of Marketing 60 (7) : 50 ~ 68 [1996]
  • Mapping Emerging Business Models in Massively Multiplayer Online Games
    Joung-YoonHo Journal of Information Technology Services 5 (3) : 137 ~ 150 [2006]
  • Internet can be as addicting as alcohol, drug and gambling
    Young, K. S An APA news releas [2002]
  • Internet addiction is a diagnostic test (K- scale) and preventive education programs
  • Integrated Arts Program Development and Effectiveness of psychotherapy for Gaming
    Yugyeong Chae Korea Game Development & Promotion Institute [2006]
  • IT Industrial Strategy Issues
    Mungu Kim ETRI Week Technology Trends 1062 [2002]
  • History of game addiction discourse in Korea
    Moon Seongho Yonsei University [2013]
  • Flow experience in the daily lives of sixth-form collect students
    Clarke, S. G British Journal of Psychology 85 : 511 ~ 523 [1994]
  • Flow The Psychology of Optimal Experience
    Csikszentmihalyi, M. Harper & Row [1990]
  • Electronic message posted to research discussionlist
    Goldberg Goldberg I Internet addiction [1996]
  • Ecological Variables Affecting the Online-Game Flow and Addiction of the Youth
    Bu Jeongmin Sookmyung Women's University [2007]
  • Dimension and Type of Supervisory Control: Effects on Salesperson Performance and Satisfaction
    Challagalla, G. N Journal of Marketing 60 (1) : 89 ~ 105 [1996]
  • Boundary Role Ambiguity in Marketing Oriented Positions: A Multidimensional, Multifaceted Operationalization
    Singh, J Journal of Marketing Research 28 (3) : 328 ~ 338 [1991]
  • A study on the effects of Localization of Game Contents on Consumer's Purchase Intention, Intention to Use and Preference: The Moderating Role of Involvement and Consumer Ethnocentrism
    Jinho Ham Kookmin University [2010]
  • A study on the effect of user satisfaction on the customer loyalty of online based mobile game
    Kim Dongsuk Chung-Ang University [2009]
  • A study on the Influence of Customer Satisfaction by Smartphone-based Game Applications
    Yoo Jaehong Dongguk University [2013]
  • A study on Teenagers Internet Addiction long follow-up
  • A development and validation study of the Korean game addiction scale for children and adolescents
    Kyo Heon Kim The Journal of the Conference, The Korean Psychological Association [2008]
  • A Study on the Influence of Personal Characteristics and Interpersonal Relationship on the Online Game Over Flow
    Yeojin Kim Seoul National of Science and Technology [2011]
  • A Study on the Explorational Factors of Addicion in Online Game
    Jung Hyeongwon Korean Society For Computer Game 25 (3) : 129 ~ 137 [2012]
  • A Study on the Effects of Flow on Customer Satisfaction and Brand Loyalty in Mobile Games
    Lee Seonjeong Chonnam National University [2006]
  • A Study on the Business Model of China's On-line Game
    Yoo Dong Yeungnam University [2011]
  • A Study on the Business Model in the Production of On-line Game Based on the Media Model
    Chae Sangmuk Kookmin University [2008]
  • A Study on effect on corporate image marketing game
    Kim Jincheol Chung-Ang University [2001]
  • A Study on Micro- transaction based Payment Model in Mobile Social Network Game
    Min Donghyeon Korean Society For Computer Game 25 (4) : 169 ~ 179 [2012]
  • A Study on KakaoTalk RPG Users' Intention to Purchase Charged Items
    Kim Donghwi Korea National Open University [2014]
  • A Study on Chinese Market Entry Strategy in the Korean On-Line Game Firms
    Hyuk Jun Choi The Journal of Establishment Information 8 (4) : 1 ~ 19 [2005]
  • A Study Service Quality Strategy on the Internet Portal Site
    Kim Gyesu Journal of Business Research 31 (1) : 191 ~ 209 [2002]
  • A Framework for Marketing Management
    Phililp Kotler Pearson Education International [2009]
  • (The) differences of internet game flow and addiction : focusing on game-related factors and personal factors
    Park, Young - Mi Catholic University [2009]
  • (The) Moderating Effect of Basic Psychological Needs Between Game Flow and Game Addiction
    Seo Junho Catholic University [2012]
  • (A)study on the explorational factors of addiction of online game
    Lim Changuk Kwangwoon University [2011]
  • (A)Study on Relation between Revenue and Control of Online Game Items : In Case of R2 MMORPG
    Cho Hanyong Kwangwoon University [2009]