게임이용자의 성격, 사회자본과 게임선용이 주관적 행복에 미치는 영향에 관한 연구

논문상세정보
' 게임이용자의 성격, 사회자본과 게임선용이 주관적 행복에 미치는 영향에 관한 연구' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • adaptive game use
  • game
  • life satisfaction
  • personality
  • social capital
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
1,639 0

0.0%

' 게임이용자의 성격, 사회자본과 게임선용이 주관적 행복에 미치는 영향에 관한 연구' 의 참고문헌

  • 한국인의 여가활동과 여가만족 및 행복: 국가통계자료 이용
    김경식 한국콘텐츠학회 논문지 11 (11) : 424 ~ 433 [2011]
  • 소통과 공유 개념에 기반한 기업의 게임 효용성 고찰 연구
    이혜림 한국컴퓨터게임학회논문지 27 (3) : 169 ~ 179 [2014]
  • 대학생의 여가만족이 삶의 질에 미치는 영향
    심상신 한국웰니스학회 7 (1) : 13 ~ 22 [2012]
  • 게임 이용자의 사회적 자본과 자기 효능감이 게임 과몰입에 미치는 영향에 관한 연구
    이혜림 한국컴퓨터게임학회논문지 27 (4) : 229 ~ 236 [2014]
  • 게임 이용자들의 자아 존중감, 게임 효능감, 사회 자본이삶의 만족도에 미치는 영향에 관한 연구: 헤도닉과유다이모닉 행복 관점을 중심으로
    이혜림 멀티미디어학회논문지 18 (9) : 1118 ~ 1130 [2015]
  • top-100-countries-by-game-revenues
    NEWZoo
  • Who Interacts on the Web? : The Intersection of Users’ Personality and Social Media Use
    T. Correa Computers in Human Behavior 26 : 247 ~ 253 [2010]
  • Where Everybody Knows Your (Screen) Name: Online Games as Third Places
    C.A.Steinkuehler Journal of Computer-Mediated Communication : 885 ~ 909 [2006]
  • Well-Being, Social Capital and Public Policy : What's New?
    J. F. Helliwell The Economic Journal 116 (510) : 34 ~ 45 [2006]
  • Use of Social Networking Service and Online Subjective Well-Being Among College Students: An Exploratory Study
    Dong Wook Huh HCI 2013 conference : 1072 ~ 1074 [2013]
  • The social context of well-being
    J. F. Helliwell Philosophical Transactions of the Royal Society 359 : 1435 ~ 1446 [2004]
  • The satisfaction with life scale
    E. Diener Journal of Personality Assessment 49 : 71 ~ 75 [1985]
  • Subjective Well-Being: Evidence from the Different Personality Traits of Online Game Teenager Players
    L.S.Lien CyberPsychology and Behavior 11 (5) : 579 ~ 581 [2008]
  • Subjective Well-Being and Peace
    E. Diener Journal of Social Issues 63 (2) : 421 ~ 440 [2007]
  • Social capital and subjective well-being trends: Comparing 11 western European countries
    F. Sarracino The Journal of Socio-Economics 39 : 482 ~ 517 [2010]
  • Social Capital and Public Affairs
    R. D. Putnam Bulletin of the American Academy of Arts and Sciences 47 (8) : 5 ~ 19 [1994]
  • Preadolescents’ and adolescents’ online communication and their closeness to friends
    P. M. Valkenburg Developmental Psychology 43 (2) [2007]
  • Personality, culture and subjective well being : Emotional and cognitive evaluations of life
    E. Diener E. Diener Annual Review of Psychology 54 : 403 ~ 425 [2003]
  • Personality differences between online game players and nonplayers in a student sample
    C. I. Teng cyberpsychology and behavior 11 (2) : 232 ~ 234 [2008]
  • Perception of game use and behavior diagnosis model
    Kocca
  • Online Communication and Adolescent Well-Being : Testing the Stimulation Versus the Displacement Hypothesis
    P. M. Valkenburg Journal of Computer-Mediated Communication 12 (4) : 1169 ~ 1182 [2007]
  • On the Internet no one knows I'm an introvert : extroversion, neuroticism, and Internet interaction
    A. H. Yair Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 5 (2) : 125 ~ 128 [2002]
  • Making Democracy Work: Civic Traditions in Modern Italy Civic Traditions in Modern Italy
    R. D. Putnam Princeton University Press : 152 ~ 163 [1994]
  • Lifestyles of virtual world residents: Living in the on-line game Lineage
    L.S.Whang CyberPsychology and Behavior 7 : 592 ~ 600 [2004]
  • Farming Not Alone : Farmville Play and the Implications on Social Capital
    S. S. Wang Social Networking 3 : 230 ~ 239 [2014]
  • Culture, personality, and subjective well-being : Integrating process models of life satisfaction
    U. Schimmack Journal of Personality and Social Psychology 82 (4) : 582 ~ 593 [2002]
  • Control your game-self:Effects of controller type on enjoyment, motivation and personality in game
    Birk, M. Mandryk, R.L. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems : 685 ~ 694 [2013]
  • Computer-mediated communication: Impersonal, interpersonal and hyperpersonal interaction
    J. B. Walther Communication Research 23 : 3 ~ 43 [1996]
  • CSG (Comprehensive Scale for Assessing Game Behavior) Manual
    Kocca
  • An Analysis of a Cross-Cultural Personality Inventory : The IPIP Big-Five Factor Markers in Croatia
    B. Miacic JOURNAL OF PERSONALITY ASSESSMENT 88 (2) : 168 ~ 177 [2006]
  • Alone Together? Exploring the Social Dynamics of Massively Multiplayer Online Games
    N. Ducheneaut Paper presented at the CHI 2006 [2006]
  • 2013 A survey on game addiction
    Kocca