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모바일 AR 어플리케이션 특성에 따른 플로우 시스템에 관한 연구
전태유 ( Tae Yoo Chun )
박노현 ( No Hyun Park )
2015년
활용도 Analysis
논문 Analysis
연구자 Analysis
활용도 Analysis
논문 Analysis
연구자 Analysis
활용도
공유도
영향력
논문상세정보
저자
전태유 ( Tae Yoo Chun )
박노현 ( No Hyun Park )
주제어
Application Trait
AR
augmented reality
Flow
presence
어플리케이션 특성
증강현실
프레즌스
플로우
참고문헌( 28)
유사주제 논문( 2,352)
증강현실 817건
flow 519건
augmented reality 301건
ar 185건
공익사업 179건
presence 150건
플로우 149건
프레즌스 50건
application trait 1건
어플리케이션 특성 1건
인용/피인용
모바일 AR 어플리케이션 특성에 따른 플로우 시스템 ...
' 모바일 AR 어플리케이션 특성에 따른 플로우 시스템에 관한 연구' 의 주제별 논문영향력
논문영향력 요약
주제
공익사업
application trait
ar
augmented reality
flow
presence
어플리케이션 특성
증강현실
프레즌스
플로우
동일주제 총논문수
논문피인용 총횟수
주제별 논문영향력의 평균
2,357
0
0.0%
자세히
주제별 논문영향력
논문영향력
주제
주제별 논문수
주제별 피인용횟수
주제별 논문영향력
주제분류(KDC/DDC)
공익사업
180
0
0.0%
주제어
application trait
2
0
0.0%
ar
186
0
0.0%
augmented reality
302
0
0.0%
flow
520
0
0.0%
presence
151
0
0.0%
어플리케이션 특성
2
0
0.0%
증강현실
818
0
0.0%
프레즌스
51
0
0.0%
플로우
150
0
0.0%
계
2,362
0
0.0%
* 다른 주제어 보유 논문에서 피인용된 횟수
0
닫기
' 모바일 AR 어플리케이션 특성에 따른 플로우 시스템에 관한 연구'
의 참고문헌
증강현실기반 학습에서 매체특성, 현존감, 학습 몰입, 학습효과의 관계 규명
계보경
김영수
교육공학연구 24 (4) : 193 ~ 223
[2007]
모바일 증강현실에서의 사용자 몰입 체계 구조화 - 모바일의 매체특성과 공간특질을 중심으로
김재영
기초조형학연구 12 (2) : 137 ~ 148
[2011]
Virtual Reality Playhouse
Lavroff, N.
Waite Group Pres
[1994]
Using Immersive Scientific Visualizations for Science Inquiry: Co-construction of Knowledge by Middle and Highschool Students
Fauland, R.
American Educational Research Associations
[2002]
Tangible Bits: Toward Sseamless Interfaces between People, Bits and Atoms
Ullmer, B.
Ishii, H.
Conference on Human Factors in Computing Systems CHI 1997 : 234 ~ 241
[1997]
Structural Equation Modeling with the SIMPLIS Command Language
Jöreskog, K. G.
Scientific Software International
[1993]
박사
Shared space: Explorations in collaborative augmented reality
Billinghurst, M.
Billinghurst, Mark Nathan
University of Washington
[2002]
Putting the Virtual into Reality : Assessing Object-Presence with Projection-Augmented Models
Stevens, B.
Presence : Teleoperators and Virtual Environments 11 (1) : 79 ~ 92
[2002]
Presence and Television : The Role of Screen Size
Lombard, M.
Human Communication Research 26 (1) : 75 ~ 98
[2000]
On the evaluation of structural equation models
Bagozzi, R. P.
Journal of the Academy of Marketing Science 16 (1) : 74 ~ 94
[1995]
Multivariate Data Analysis With Readings
Hair, Joseph R. Jr.
Prentice Hall
[1995]
Measuring the Flow Experience among Web Users
Hoffman, D. L.
[1997]
Investigation on The Relationships among Media Characteristics, Presence, Flow, and Learning Effects in Augmented Reality Based Learning
Kye, Bo-Kyung
Ewha Womans University.
[2007]
Influence of Augmented Reality Advertising on Advertising Attitude, Brand Attitude, and Purchase Intention through Mediator Presence
Heo, OK
Advertising Research 90 : 71 ~ 98
[2011]
Flow in computer-mediated communication electronic mail and voice mail evaluation and impacts
Trevino, L. K.
Communication Research 19 (5) : 539 ~ 557
[1992]
Evaluating the Sense of Presence for Mobile Augmented Reality Application Design
Jang, Sun-Hee
Design Convergence Study 12 (5) : 335 ~ 350
[2013]
Defining virtual reality dimensions determining telepresence
Steuer, J.
Journal of Communication 42 (4) : 73 ~ 93
[1992]
Decomposing the Sense of Presence : Factor Analytic Insights
Schubert, T. W.
Second International Workshop on Presence, University of Essex, Colchester
[1999]
Customer Benefit and Company Consequences of Customer-Salesperson Relationship in Retailing
Reynolds, E.
Journal of Retailing 75 (1) : 11 ~ 32
[1999]
Beyond Boredom and Anxiety, San Francisco
Csikeszentmihalyi, M.
Jossey-Bas
[1975]
Being There:The subjective experience of presence
Heeter, C.
Presence: Teleoperators and Virtual Environments 1 (2) : 262 ~ 271
[1992]
A Study on the International Air-Express Company’s CRM Activity Influence to Consumer Satisfaction & Relation Continuance Intention
Yang, Heung-Mo
SungKyunKwan University
[2007]
A Study on the Interface of Tangible Style and Augmented Reality Advertising in Ubiquitous Computing Environment
Kim, Han-Joong
Journal of Korean Society of Communication Design 9 : 127 ~ 140
[2006]
A Study on the Immersion Experience through Digital Media : Focused on Online Game Players
Suh, Hae-lim
Ewha Womans University.
[2003]
A Study on the Discussion of Augmented Reality as a Medium and its Implementation in Media Art
Kim, Byoung-Chul
Chung-Ang University
[2010]
A Study on the Conceptualization of the Embodied Cognition and Perceptual Types of Augmented Reality: Q-Methodology Applied
Kim, Hae-Sun
Graduate School of Media Communications, Sogang University
[2012]
A Study of the Correlation between Perception Level of Reality and Internet Immersion
Ko, Je-Hyuk
Yonsei University.
[2001]
A Framework for immersive Virtual Environments(FIVE) : Speculations on the Role of Presence in Virtual Environments
Slater, M.
Presence : Teleoperator and Virtual Environments 6 (6) : 603 ~ 616
[1997]
' 모바일 AR 어플리케이션 특성에 따른 플로우 시스템에 관한 연구'
의 유사주제(
) 논문