인력교육에서 게이미피케이션의 한계와 역효과에 대한 관찰연구

김상균 2015년
' 인력교육에서 게이미피케이션의 한계와 역효과에 대한 관찰연구' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • gamificationoflearning
  • human resource
  • side effects
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
53 0

0.0%

' 인력교육에서 게이미피케이션의 한계와 역효과에 대한 관찰연구' 의 참고문헌

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