증강현실기반 언어치료 프로그램의 교육적 적용

' 증강현실기반 언어치료 프로그램의 교육적 적용' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • 교육학
  • augmented reality
  • learning flow
  • learninginterest
  • 몰입
  • 증강현실
  • 흥미
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
16,430 9

0.1%

' 증강현실기반 언어치료 프로그램의 교육적 적용' 의 참고문헌

  • 증강현실기반 학습환경에서 학습자의 현존감, 학습 몰입감, 사용성에 대한 태도, 학업성취도의 관계 연구
    서희전 교육정보미디어연구 14 (3) : 137 ~ 166 [2008]
  • 증강현실 콘텐츠 기반 수업이 학업성취, 학습흥미, 몰입에 미치는 효과
    노경희 한국콘텐츠학회 논문지 10 (2) : 1 ~ 13 [2010]
  • 증강현실 기반 학습프로그램이 학습동기 및 학업성취도에 미치는 영향 : Keller의 동기설계 모형을 적용한 초등과학 학습프로그램의 개발 및 적용
    이지수 교육의 이론과 실천 15 (1) : 99 ~ 121 [2010]
  • 증강 현실기반 차세대 체험형 학습모형 연구
    Ryu, J. [2006]
  • 동작어휘 상징의 애니메이션 효과성 검증 연구 - 성인, 아동, 지적장애아동을 중심으로
    송기범 지적장애연구 14 (4) : 293 ~ 310 [2012]
  • 단순언어장애아동의 음운처리 활동 중재
    박은실 언어치료연구 19 (1) : 25 ~ 44 [2010]
  • Variables related to the word recognition and reading comprehension of korean child with specific language impairment children
    Kim, H. Ewha Womans University [2005]
  • Using immersive scientific visualizations for science inquiry: Co-construction of knowledge by middle and high school students
    Fruland, R. Paper presented at the American Educational Research Association [2002]
  • Using augmented reality for teaching earth-sun relationships to undergraduate geography students
    Shelton, B. E. Paper presented at The First IEEE International Augmented Reality Toolkit Workshop [2002]
  • The effects of the recognition of arts middle & highschool dance education teacher's teaching behavior on students' learning flow
    Kim, M Ewha Womans University [2007]
  • The effect of constructivistic instruction on academic achievement, interest and transfer of learning
    Noh, K. Journal of Educational Psychology 15 (1) : 161 ~ 181 [2000]
  • Structural analysis of factors affecting the participants' learning flow in adult learning programs
    Kim, J Seoul National University [2003]
  • Research on using augmented reality for interactive educational digital contents
    Kim, J [2005]
  • Reconsidering research on learning from media
    Clark, R. E. Review of Educational Research 53 (4) : 445 ~ 459 [1983]
  • Investigation on the relationships among media characteristics, presence, flow, and learning effects in augmented reality based learning
    Kye, B Ewha Womans University [2007]
  • Flow-the psychology of optimal experience
    Csikszentmihalyi, M. Harper Collins [1990]
  • Emerging technologies hype cycle for 2013
    Gartner, Inc. Parer presented at Gartner symposium ITxpo [2013]
  • Educational comprehension of augmented reality
    Kye, B [2007]
  • Designing augmented reality interfaces
    Billinghurst, M. SIGGRAPH Computer Graphics 39 (1) : 17 ~ 22 [2005]
  • Creating next generation blended learning environments using mixed reality, video games and simulations
    Kirkley, S. TechTrends 49 (3) : 42 ~ 89 [2005]
  • Components of human experience in virtual environments
    Takatalo, J. Computers in Human Behavior 24 (3) : 1 ~ 15 [2008]
  • Collaborative augmented reality
    Billinghurst, M. Communications of the Association for Compiting Machinery 45 (7) : 64 ~ 70 [2002]
  • Augmented reality technique's present and future
    Lee, G. TTA journal 133 : 88 ~ 93 [2011]
  • Augmented Reality
    Google trend
  • An effect analysis of instruction using contents based on augmented reality
    Yeo, S. Wonkwang University [2009]
  • A study On augmented reality based cultural properties learning contents design
    Kim, J Kwangwoon University [2011]