멀티플레이어 온라인 게임을 위한 P2P 구조의 객체 복제와 일관성 제어 기법

김진환 2014년
논문상세정보
' 멀티플레이어 온라인 게임을 위한 P2P 구조의 객체 복제와 일관성 제어 기법' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • consistency
  • multiplayer
  • p2p
  • primary-copy
  • replication
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
190 1

0.0%

' 멀티플레이어 온라인 게임을 위한 P2P 구조의 객체 복제와 일관성 제어 기법' 의 참고문헌

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    김진환 한국인터넷방송통신학회 논문지 13 (4) : 29 ~ 37 [2013]
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    K. Zhang Symposium on Reliable Distributed Systems : 31 ~ 40 [2011]
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    S. Y. Hu International IEEE Conference o n Consumer Communications & Networking : 1134 ~ 1138 [2008]
  • Virtual time
    D. R. Jefferson ACM Trans. on Pro gramming Language Systems 7 (3) : 404 ~ 425 [1985]
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    Suznjevic, M. International ICST Conf. on Simulation Tools and Techniques : 280 ~ 287 [2012]
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    Hopkins, B. Knutsson, B. Lu, H. Xu, W. IEEE International Conference on Computer Communications [2004]
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    김은삼 김태영 한국인터넷방송통신학회 논문지 14 (1) : 69 ~ 76 [2014]
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    L. Pantel International ACM SIGCOMM Workshop on Network & System Supp ort for Games : 79 ~ 84 [2002]
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  • Blizzard Entertainment
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    Y. Chu IEEE Journal on Selec ted Areas in Communications 20 (8) : 1456 ~ 1471 [2002]
  • A Peer Auditing Sc heme for Cheat Elimination in MMOGs
    J. Goodman Internation al ACM SIGCOMM Workshop on Network & Syst em Support for Games : 9 ~ 14 [2008]