3차원 가상세계 역할놀이를 통한 초등학교 예비교사의 문제해결력 증진 방안에 관한 사례연구

' 3차원 가상세계 역할놀이를 통한 초등학교 예비교사의 문제해결력 증진 방안에 관한 사례연구' 의 주제별 논문영향력
논문영향력 선정 방법
논문영향력 요약
주제
  • 교육학
  • activity theory
  • role play
  • teacher education
  • virtual world
  • 가상세계
  • 교사교육
  • 역할놀이
  • 활동이론
동일주제 총논문수 논문피인용 총횟수 주제별 논문영향력의 평균
15,727 2

0.0%

' 3차원 가상세계 역할놀이를 통한 초등학교 예비교사의 문제해결력 증진 방안에 관한 사례연구' 의 참고문헌

  • 활동중심 수업설계 원리 및 전략의 탐색
    박양주 열린교육연구 20 (1) : 1 ~ 22 [2012]
  • 학습코칭 역량강화 교사연구 프로그램 개발
    황매향 [2010]
  • 학습부진학생지도·지원의 실효성 제고를 위한 대안 탐색: 학습부진학생 지도 지원·종합 계획(안) 제안을 중심으로
    이화진 [2009]
  • 학습부진아 교육체계 발전방안 연구 : 의뢰 전단계 교수-학습-평가 체제를 중심으로
    김동일 청소년상담연구 9 : 226 ~ 250 [2001]
  • 웹기반 문제중심학습(Problem-Based Learning)의 개발 사례 : 초등, 고등, 대학교의 경우
    강인애 교육공학연구 15 (1) : 301 ~ 330 [1999]
  • 교원양성대학의 기능과 역량강화 방안
    조동섭 교육행정학연구 23 (2) : 399 ~ 420 [2005]
  • 가상현실 공간에서의 교수 학습:
    백영균 학지사 [2010]
  • What are the learning affordances of 3-d virtual environments?
    Dalgarno, B. British Journal of Educational Technology 41 (1) : 10 ~ 32 [2010]
  • Using activity theory to understand the systemic tensions characterizing a technology-rich introductory astronomy course
    Barab, S. A. Mind, Culture, and Activity 9 (2) : 76 ~ 107 [2002]
  • Using activity theory and its principle of contradictions to guide research in educational technology
    Murphy, E. Australasian Journal of Educational Technology 24 (4) : 442 ~ 457 [2008]
  • Use of Second Life in K-12 and higher education : A review of research
    Inman, C. Journal of Interactive Online Learning 9 (1) : 44 ~ 63 [2010]
  • Theoretical foundations of learning environments
    DeVane, B. Routledge : 242 ~ 267 [2012]
  • The impact of Chinese language lessons in a virtual world on university students' self-efficacy beliefs
    Henderson, M. Australasian Journal of Educational Technology 28 (3) : 400 ~ 419 [2012]
  • The effects of practice teaching sessions in Second Life on the change in pre-service teachers’ teaching efficacy
    Cheong, D. Computers & Education 55 (2) : 868 ~ 880 [2010]
  • Teaching role-playing instruction in Second Life: An exploratory study
    Vasileiou, V. N. Journal of Information, Information Technology, and Organizations 5 : 25 ~ 50 [2010]
  • Situated cognition and the culture of learning
    Brown, J. S. Educational Researcher 18 : 32 ~ 42 [1989]
  • Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
    Ryan, R. M. American Psychologist 55 : 68 ~ 78 [2000]
  • Scaffolding and achievement in problem-based and inquiry learning : A response to Kirschner, Sweller, and Clark(2006)
    Hmelo-Silver, C. E. Educational Psychologist 42 (2) : 99 ~ 107 [2007]
  • Real thinking with virtual hats : A role-playing activity for pre-service teachers in Second Life
    Gregory, S. Australasian Journal of Educational Technology 28 (3) : 420 ~ 440 [2012]
  • Proceedings of Society for Information Technology and Teacher Education International Conference
    Cho, Y. & Jung, J. AACE : 1646 ~ 1653 [2008]
  • Problem-based learning: An approach to medical education
    Barrows, H. S. Springer [1980]
  • Online role-play environments for higher education
    Russell, C. British Journal of Educational Technology 41 (6) : 992 ~ 1002 [2010]
  • Mind in society: The development of higher psychological processes
    Vygotsky, L. S. Harvard university press [1978]
  • Ludic Learning : Exploration of TLE TeachLivE™ and effective teacher training
    Hayes, A. T. International Journal of Gaming and Computer-Mediated Simulations 5 (2) : 20 ~ 33 [2013]
  • Learning in 3 D multiuser virtual environments : Exploring the use of unique 3 D attributes for online problem based learning
    Omale, N. British Journal of Educational Technology 40 (3) : 480 ~ 495 [2009]
  • Learning by Expanding: An Activity-Theoretical Approach to Developmental Research
    Engeström, Y. Orienta-Konsultit [1987]
  • Instructional design models for well-structured and ill-structured problem solving learning outcomes
    Jonassen, D. H. Educational Technology Research and Development 45 (1) : 65 ~ 94 [1997]
  • Fostering argumentative knowledge construction through enactive role play in second life
    Jamaludin, A. Computers & Education 53 : 317 ~ 329 [2009]
  • Fostering argumentation while solving engineering ethics problems
    Jonassen, D. H. Journal of Engineering Education 100 (4) : 680 ~ 702 [2011]
  • Expansive learning at work : Toward an activity theoretical reconceptualization
    Engeström, Y. Journal of Education and Work 14 (1) : 133 ~ 156 [2001]
  • Envisioning the educational possibilities of user-created virtual worlds
    Antonacci, D. M. AACE Journal 16 (2) : 115 ~ 126 [2008]
  • Educational implications of analogy : A view from case-based reasoning
    Kolodner, J. L. American Psychologist 52 (1) : 57 ~ 66 [1997]
  • Education for life and work: Developing transferable knowledge and skills in the 21st century
    Pellegrino, J. W. National Academies Press [2013]
  • Dimensions of teacher self-efficacy and relations with strain factors, perceived collective teacher efficacy, and teacher burnout
    Skaalvik, E. M. Journal of Educational Psychology 99 (3) : 611 ~ 625 [2007]
  • Comparing role-playing activities in Second Life and face-to-face environments
    Gao, F. Journal of Interactive Learning Research 20 (4) : 423 ~ 443 [2009]
  • Changing directions through VirtualPREX : Engaging pre-service teachers in virtual professional experience. In G. Williams, N. Brown, B. Pittard, & B. Cleland(Eds. ), Changing Demands, Changing Directions. Paper presented at the Ascilite Conference, Hobart, Australia, 4-7 December(pp. 491-501)
    Gregory, S. Changing Demands, Changing Directions. Paper presented at the Ascilite Conference : 491 ~ 501 [2011]
  • CALL and the development of learner autonomy : Towards an activity-theoretical perspective
    Blin, F. Recall 16 (2) : 377 ~ 395 [2004]
  • An educational psychology success story : Social interdependence theory and cooperative learning
    Johnson, D. W. Educational Researcher 38 : 365 ~ 379 [2009]
  • Activity theory as a framework for designing constructivist learning environments
    Jonassen, D. H. Educational Technology Research and Development 47 (1) : 61 ~ 79 [1999]
  • A taxonomy of virtual worlds usage in education
    Duncan, I. British Journal of Educational Technology 43 (6) : 949 ~ 964 [2012]